Interviews Archive - Page 1 of 17
Dead Island 2 Creative Director Talks Realising a Zombie-Slaying Vision 'Without Restraints' - Interview
Picking up the zombie-bludgeoning baton.
Assassin's Creed Valhalla: Dawn of Ragnarok's Creative Director on Expanding Odin's Epic Saga - Interview
"We're super proud of what we've created".
Ghosts 'n Goblins Resurrection's Yoshiaki Hirabayashi on Making a 'Spooky Horror Theme Park' For the Remake - Interview
A ghoulish chat with the game's Producer.
Immortals Fenyx Rising Developer Talks Zelda, Portal and Puzzle Design - Interview
Designing an Odyssey.
Pacer Composer CoLD SToRAGE Talks WipEout's Legacy, Being "One Lucky Bastard", and More - Interview
The lowdown on the futuristic racer's soundtrack.
Bleeding Edge Creator Talks About the Game's Inception, Overwatch Comparisons, and the Challenges of Game Pass
From a side project to a multiplayer foray!
The Outer Worlds Dev Obsidian Talks Inspirations, Alpha Protocol and More
Also, insights into life under Microsoft.
Borderlands 3 Interview: We Had to Bring Our 'A' Game For the Moment-to-Moment Weapon Handling
Gearbox's Chris Brock offers some insights into Borderlands' return.
Ancestors: The Humankind Odyssey Interview: "It's Your Playground, Not Mine," Says Patrice Desilets
The goal is to live out "unique moments".
Borderlands 3 Interview: "No Other Looter Shooter Hits the Same Irreverence and Humour"
Creative Director Paul Sage talks up Borderlands' return.
RAGE 2 Will Address the Criticisms of Rage By Delivering "A Better Ending" - Interview
id's Tim Willits explains how the sequel goes above and beyond.
Devil May Cry 5 Interview: "I'd Love to Make Another Fighting Game," Says Hideaki Itsuno
Chewing the fat with DMC veteran Itsuno.
Far Cry New Dawn Interview: Ubisoft Talks Hurk's Return and the Floral Pink Apocalypse
Also, base building in your home of Prosperity.
Crackdown 3 Interview: "It Takes Some Time With New Technology To Get it Right"
Art Director Dave Johnson gives us the lowdown.
Darksiders 3 Executive Producer Responds to Dark Souls Comparisons - Interview
Talking Fury's outing and beyond with Reinhard Pollice.
Forza Horizon 4 "Totally Is" a Love Letter to Britain, Says Playground Games
Visit the UK's most beautiful northern hotspots.
For Shadow of the Tomb Raider Eidos-Montreal is "Excited To Up the Challenge of the Puzzles" - Interview
Play time is over for Lara.
For Metro: Exodus 4A Games "Wanted to do Something Different" - Interview
4A Games spills the post-apocalyptic beans.
We Happy Few Interview: How Compulsion Pulled Back on Survival Gameplay and Put Narrative (and Puke) Up-Front
Talking characters, decisions and changes with Narrative Designer, Alex Epstein.
Warhammer 40K: Inquisitor - Martyr is "Looking to Create the Next Step in Action RPGs" - Interview
A chat with developer Neocore Games.
In Monster Hunter: World "Every Monster is Different" Says Producer - Video Interview
Discussing beasts and lizard collections with Ryozo Tsujimoto.
Assassin's Creed Origins Isn't "Reinventing" Concepts, But Should Feel "Unique" - Video Interview
The game's director on what's new.
Star Wars Battlefront 2 Is All About Playing Out Those Impossible Star Wars Fantasies – Video Interview
Rey vs. Darth Maul? Yoda vs. Kylo Ren? Yes, please!
Wolfenstein 2: The New Colossus is "Revolution on a Grander Scale" - Video Interview
Talking all things Blazkowicz and beyond.