- Estimated achievement difficulty: 6/10 [skill and luck dependent] [Achievement Difficulty Rating]
- Offline: 12 
- Online: 0
- Approximate amount of time to 1000: 8-12+ hours [highly luck dependent] [Estimated Time to 100%]
- Minimum number of playthroughs needed: 3 on paper, but plan on 20-30
- Missable achievements: We Don't Need Roads! (100G) is the only achievement you can void on an individual run, but nothing is truly missable
- Does difficulty affect achievements: No difficulty option
- Unobtainable/glitched achievements: None
*WARNING* The 'Save and Exit' option on the pause menu does NOT work as you would expect. You CAN NOT quit the game and resume from where you left off. On top of that, Quick Resume doesn't work with this game. You therefore need to complete each run in a single sitting. If you choose to Save and Exit, you just keep the money you got, but you still have to start over. This makes no sense, because even if you die you still keep everything you got, so the Save and Quit function is completely pointless.
Welcome to Vertical Drop Heroes HD, an action platformer roguelite where you'll be dropping down levels, beating enemies and bosses, while collecting money and buying new abilities to use for later runs to make them easier. Like all roguelite games, the difficulty is high when you start and gradually lessens as you learn the gameplay and enemies, and more importantly, as you buy permanent upgrades between runs to make yourself stronger. Even with the usual roguelite upgrade loop, the end of this game can be quite challenging. Thankfully, there is a set strategy that all but guarantees success. Let's get started.
*IMPORTANT* As you do runs of the game, you'll come across the Merchant (red haired guy) who offers to sell you a new skill or ability. DO NOT just buy each one you see. Every skill and ability you buy gets added to the pool of what your character can have. The more "bad" ones you buy, the harder it will be to generate a character with the good ones that you want/need to be successful. Here's what you ultimately want to look out for, buying as few others as possible:
- Skills - Gifted (50% more abilities), Lockpicks (open chests without keys), Slayer (50% more damage to big enemies and bosses)
- Abilities - Dwarf Turret, Lightning
Unfortunately, the Merchant items are completely RNG. To put it in perspective, it took me easily 20 runs to finally find the Dwarf Turret for purchase, and even after 10 hours or so with this game, I never found Lightning. Dwarf Turret is all you really need to ensure success, especially since Gifted doesn't even give you more Dwarf Turrets.
One last note: turn off Auto Attack in the options menu. No clue why this defaults to being on, but it ruins Pacifist Mode and is just a general annoyance.
With that out of the way, jump in and start doing runs to get used to the gameplay. In all of your early runs, don't waste coins on the shrines that cost money. Save your coins for upgrades in between runs. The way to maximize XP and coins in each run is to go down each level in Pacifist Mode (don't kill any enemies yet) and collect all the Pacifist Orbs you can. Once you get to the bottom where the boss is, hop in a teleporter to go back to the top of the level. Now go down and kill all the enemies to get their XP and drops too. This will get you a lot more coins and XP per run. Never put yourself at risk of dying though. If there are just too many enemies, give up on Pacifism and just kill them so you don't die.
Between runs, you should be spending your coins on upgrades at the Blacksmith and Apothecary. I found the Pacifist upgrades to not be worth it at all. Instead, dump all your coins into Blacksmith and Apothecary upgrades equally. You may be tempted to go all in on the Blacksmith, but don't underestimate the Apothecary. Having a high health pool is extremely useful in later levels.
That's all there is to know about gameplay. Now it's just a matter of playing over and over to get enough coins to level up enough, and hope to get lucky to find the skills and abilities you want/need. You'll end up getting most of the achievements in the first two or three hours of the game, and then will likely spend at least five hours improving your stats with coin grinding as you try to beat the game. You ultimately want to keep working towards We Don't Need Roads! (100G), as that's the hardest achievement in the game. Once you get the Dwarf Turret, you've got the ability you need to beat it. Refer to that achievement solution for more details.
Once you beat the game once and unlock that achievement, you now need to beat the game two more times to unlock Weapon Unlocked: Infinity Sword! (150G). Fortunately, there's an easier way to get those last two victories. Refer to that achievement solution for more information.
Lastly, you need to do a score attack session, which the game calls New Game+. This mostly comes down to luck, but after everything you've just been through to unlock the previous two achievements, this shouldn't be too bad. Refer to Weapon Unlocked: Musket Gun! (150G) for information on what to do.
That should wrap up this completion, but if you're still missing any Pacifist achievements, refer to those solutions to quickly mop them up.
This is a pretty fun game, and the roguelite gameplay loop is always addicting, but the extremely unfair final boss fight is really frustrating, considering there's only one viable way to really beat him consistently. That coupled with the very uneven achievement distribution makes this game feel longer and grindier than it should be. It's still a fun and short little game, but if you don't get good RNG you might find yourself stuck and frustrated for a while.